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//! Audio source implementation for audio files.
//!
//! This implementation wraps both `StaticSound` and `StreamingSound`, to allow for better defaults around streaming
//! like having a size threshold, beyond which the file is kept on disk instead of loaded into memory in its entirety.
//! (note that this is not yet implemented).
//!
//! Specifying if the asset is streamed or not is part of the loader settings, which can be changed in `.meta` files,
//! or specified with [`AssetServer::load_with_settings`].
use bevy::prelude::*;
use kira::manager::error::PlaySoundError;
use kira::sound::{FromFileError, PlaybackState, Region};
use serde::{Deserialize, Serialize};
use thiserror::Error;
use crate::prelude::{AudioFile, AudioFileHandle, AudioFileLoader};
use crate::AudioPlaybackSet;
use super::{AudioBundle, AudioHandle, AudioSourcePlugin};
pub mod loader;
pub mod source;
#[doc(hidden)]
#[allow(missing_docs)]
pub mod prelude {
pub use super::loader::*;
pub use super::source::*;
pub use super::{AudioFileBundle, AudioFileEndBehavior, AudioFileError, AudioFileSettings};
}
/// Specialization of [`AudioBundle`] for the [`AudioFile`] asset.
pub type AudioFileBundle = AudioBundle<AudioFile>;
/// Implementation of an audio source using the Static and Streaming file data from [`kira`].
pub struct AudioFilePlugin;
impl Plugin for AudioFilePlugin {
fn build(&self, app: &mut App) {
app.init_asset_loader::<AudioFileLoader>()
.add_plugins(AudioSourcePlugin::<AudioFile>::default())
.add_systems(
PostUpdate,
on_audio_file_ended.in_set(AudioPlaybackSet::Cleanup),
);
}
}
/// Describe how the audio components (and entity) will react to the audio source reaching the
/// end of the file.
#[derive(Debug, Copy, Clone, Component, Default)]
#[component(storage = "SparseSet")]
pub enum AudioFileEndBehavior {
/// Do nothing. This is the default behavior.
#[default]
Nothing,
/// Remove all components in the [`AudioFileBundle`]. This will also clean up audio resources.
RemoveComponents,
/// Despawn the entity as a whole. This is only useful for cases where the entity *only*
/// serves as an audio source, will yeet your entity out of the world.
Despawn {
/// Despawning this entity will also despawn all children.
recursive: bool,
},
}
fn on_audio_file_ended(
mut commands: Commands,
q_sources: Query<(
Entity,
&AudioHandle<AudioFileHandle>,
Option<&AudioFileEndBehavior>,
)>,
) {
for (entity, AudioHandle(handle), end_behavior) in &q_sources {
if matches!(handle.playback_state(), PlaybackState::Stopped) {
match end_behavior.copied().unwrap_or_default() {
AudioFileEndBehavior::Nothing => {}
AudioFileEndBehavior::RemoveComponents => {
commands.entity(entity).remove::<AudioFileBundle>();
}
AudioFileEndBehavior::Despawn { recursive } => {
if recursive {
commands.entity(entity).despawn_recursive();
} else {
commands.entity(entity).despawn();
}
}
}
}
}
}
/// Enumeration of possible errors when loading an audio file.
#[derive(Debug, Error)]
pub enum AudioFileError {
/// Error comes from trying to load the file for streaming
#[error(transparent)]
FromFileError(#[from] FromFileError),
}
/// Settings available to the user when instantiating an audio file.
#[derive(Debug, Component, Deserialize, Serialize)]
pub struct AudioFileSettings {
/// By default, sounds will start playing right away when inserted. Setting this to `true`
/// prevents that.
pub start_paused: bool,
/// Volume at which the audio will play at.
pub volume: f64,
/// The playback rate of the sound.
///
/// Changing the playback rate changes both the speed and the pitch of the
/// sound.
pub playback_rate: f64,
/// Panning (in 0..=1) for the sound, where 0 is hard left, and 1 is hard right.
pub panning: f64,
/// Optionally loop a region of the sound (given in seconds)
pub loop_region: Option<Region>,
/// Only play a specific region of the file
pub play_region: Region,
/// Play the file in reverse (not available for streaming sound files)
pub reverse: bool,
// pub start_time: StartTime, // TODO: Implement with serializable types
}
impl Default for AudioFileSettings {
fn default() -> Self {
Self {
start_paused: false,
volume: 1.0,
playback_rate: 1.0,
panning: 0.5,
loop_region: None,
play_region: Region::from(..),
reverse: false,
}
}
}
fn play_sound_error_transmute<Out>(err: PlaySoundError<()>) -> PlaySoundError<Out> {
match err {
PlaySoundError::SoundLimitReached => PlaySoundError::SoundLimitReached,
_ => unreachable!("Cannot convert from () to {}", std::any::type_name::<Out>()),
}
}
fn play_sound_error_cast<In, Out: From<In>>(err: PlaySoundError<In>) -> PlaySoundError<Out> {
match err {
PlaySoundError::SoundLimitReached => PlaySoundError::SoundLimitReached,
PlaySoundError::IntoSoundError(input) => PlaySoundError::IntoSoundError(input.into()),
}
}